2.3.0 Preview 1 - The Warrior
Megaquest (Dicey Dungeons) » Devlog
The first preview version of Megaquest is finally here! As previously mentioned, Megaquest will be coming out in small preview versions with 6 new episodes for a character in each version, and this one features episodes for our brave Warrior, as well as:
- 100 new acquirable items
- Small modifications and total reworks for some of the bonus rules
- Kompuutah rework with an all-new unique status effect
- Updated credits screen
- Compatibility with other item mods
After 7 months in development, hopefully it will be worth the wait.
(Sorry, Russian folks, the translation won't be available until 2.3 is fully finished to avoid translation errors in case something gets changed mid-development and I forget to change the translation string
-TheMysticSword)
Files
Megaquest 2.3 Update Preview 1 1.6 MB
May 04, 2021
Get Megaquest (Dicey Dungeons)
Megaquest (Dicey Dungeons)
(Outdated, requires legacymods branch!!) The contestants return for another adventure!
Status | On hold |
Category | Game mod |
Authors | TheMysticSword, Calciumtrice |
Tags | Dicey Dungeons |
More posts
- Old version reuploaded!Jun 19, 2022
- Small announcement! I'm redoing the mod!Nov 21, 2020
- Megaquest 2.2.0 - New old enemiesJul 19, 2020
- Megaquest 2.1.0 - More varietyJun 07, 2020
- Megaquest 2.0.1 - Bugfixes & stuffMay 29, 2020
- Megaquest 2.0.0 - Season TwoMay 28, 2020
- Megaquest 1.2.0 - Ultimate challengeJun 20, 2019
- Megaquest 1.1.0 - Lots of new episodesApr 14, 2019
Comments
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why i can`t download this preview ?
Можо ли получить доступ к версии 2.2.0 и старее? Прошу..
5 епизод ,,Бумеранг,, коли переходиш на 2 етаж.
--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.9.2 / 1.0 (mod API)
sess. ID: dicey_dungeons_2021-06-10_14'47'56
started: 2021-06-10 14:47:56
--------------------------------------
crashed: 2021-06-10 14:51:21
duration: 00:03:24
error: ERROR in callscenemethod(Dungeon,update) static : Error: cannot find image "overworld/megaquest_snek", stack =
Called from displayobjects.HaxegonSprite.addimageframe (displayobjects/HaxegonSprite.hx line 53)
Called from displayobjects.HaxegonSprite.new (displayobjects/HaxegonSprite.hx line 37)
Called from displayobjects.DrawImage.prepare (displayobjects/DrawImage.hx line 88)
Called from displayobjects.DrawImage.show (displayobjects/DrawImage.hx line 107)
Called from elements.GraphNode.drawfeaturegraphic (elements/GraphNode.hx line 174)
Called from elements.Floor.compose (elements/Floor.hx line 1788)
Called from states.Dungeon.update (states/Dungeon.hx line 176)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
Hey, i'm having trouble trying to play the chapter 4
It crashes as soon as i try to begin in it : (