2.3.0 Preview 1 - The Warrior


The first preview version of Megaquest is finally here! As previously mentioned, Megaquest will be coming out in small preview versions with 6 new episodes for a character in each version, and this one features episodes for our brave Warrior, as well as:

  • 100 new acquirable items
  • Small modifications and total reworks for some of the bonus rules
  • Kompuutah rework with an all-new unique status effect
  • Updated credits screen
  • Compatibility with other item mods

After 7 months in development, hopefully it will be worth the wait.

(Sorry, Russian folks, the translation won't be available until 2.3 is fully finished to avoid translation errors in case something gets changed mid-development and I forget to change the translation string
-TheMysticSword)

Files

megaquest-2.3.0+pre1.0.0.zip 1 MB
May 04, 2021

Get Megaquest (Dicey Dungeons)

Comments

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why i can`t download this preview ?

Можо ли получить доступ к версии 2.2.0 и старее? Прошу..

5 епизод ,,Бумеранг,, коли переходиш на 2 етаж.

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v1.9.2 / 1.0 (mod API)

sess. ID: dicey_dungeons_2021-06-10_14'47'56

started: 2021-06-10 14:47:56

--------------------------------------

crashed: 2021-06-10 14:51:21

duration: 00:03:24

error: ERROR in callscenemethod(Dungeon,update) static : Error: cannot find image "overworld/megaquest_snek", stack = 

Called from displayobjects.HaxegonSprite.addimageframe (displayobjects/HaxegonSprite.hx line 53)

Called from displayobjects.HaxegonSprite.new (displayobjects/HaxegonSprite.hx line 37)

Called from displayobjects.DrawImage.prepare (displayobjects/DrawImage.hx line 88)

Called from displayobjects.DrawImage.show (displayobjects/DrawImage.hx line 107)

Called from elements.GraphNode.drawfeaturegraphic (elements/GraphNode.hx line 174)

Called from elements.Floor.compose (elements/Floor.hx line 1788)

Called from states.Dungeon.update (states/Dungeon.hx line 176)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

(+1)

Hey, i'm having trouble trying to play the chapter 4  
It crashes as soon as i try to begin in it    : (