Megaquest 2.1.0 - More variety
Megaquest (Dicey Dungeons) » Devlog
Time for a Megaquest update! This one brings 73 new items, rebalances equipment and rule changes and, of course, fixes bugs!
The highlights of 2.1.0 are:
- New Warrior episode 1 starting weapon - the Rapier!
- Episode 5 Guild Banner and Challenger's Sacrifice are now offered as floor 2 rule changes!
- All episode generators were populated with more items to make each run a new experience!
Full changelog:
- Warrior now starts with a new weapon, Rapier (do damage, re-equip once on odd) in Episode 1
- Populated most episode generators with more equipment
- Guild Banner and Challenger's Sacrifice were removed and now appear as the first floor rule choices in the 5th episode
- Frog rule now applies to enemies as well
- Equalizer now also counts the inserted dice
- Ultimate Spell now requires only 1 dice to cast from the spellbook
- 6th character Backup card now also appears as a level up reward in the 5th episode of the 6th character
- Coinflip now either gives or takes 1 gold on use, also returns the dice and isn't once per battle
- Increased the amount of weapons on Witch Episode 2
- Enemies now can heal by attacking shields in Warrior Episode 3 and with the Vacuum rule
- Now you start with a Combat Stake (countdown 30) in Warrior Episode 3, which can't be weakened or shocked but can be silenced
- Added a new title sprite for the menu screen
- Added a _weakened version of Machine Learning (now the upgraded version resets to MAX2 instead of REQUIRE1 when weakened)
- Added more ways to burn enemy dice in Warrior Episode 1 for the Gasoline synergy
- Added more ways to freeze enemy dice in Thief Episode 1 for the Ice Magnet synergy
- Added more items to Scabbard of Mysteries and Armor Kit item pools
- Removed Silence from Sorceress rule as it doesn't work
- Removed Crystalina, Aurora and Copycat from 6th character rule transformation pool
- Removed Alchemist rule from Witch and 6th character
- Removed Drake from Bigger Swords episode
- Removed shrinkable equipment from Bigger Swords episode
- Removed Kompuutah from Thief Episode 2
- Removed Mimic rule from the floor 2 rule choice, moved it to a higher floor
- Removed Missile Launcher from Robot Episode 1
- Removed reuseable weapons from Wild Deck episode
- Removed Low Priority from Robot Episode 1 because it has no synergy
- Changed Super Snek's loadout to Midnight Charm + Fangs
- Changed Refined Metal's function to "do 5 damage, activate another Refined Metal", slot changed to min4 (thanks to codyfun123 for yet another excellent idea)
- Changed Dire Wolf rule to start from 6 Dire Curses and affect enemies
- Changed Cornelius rule to trigger after the 6th turn instead of triggering right on the 6th turn
- Changed Madison rule to "lose 12 gold, gain 1 fury for 12 turns"
- Changed Pirate rule to "at the start of the boss fight, do 1 damage for each gold you have"
- Changed Ice Machine to size 1, upgrade now increases slot range and weaken decreases it
- Changed the swap behaviour in Jack of All Trades episode - if you or the enemy trades a big equipment, it gets swapped with two small items
- Changed Afterburner's upgrade to size reduction
- Renamed Slot Machine equipment to d99 to prevent issues with the existing Slot Machine skill
- Fixed Inventor missing the Sentry Gun gadget in More Gun episode
- Fixed Gunslinger and Telefrag working even when gadget level is 0
- Fixed Medkit being assigned to a non-existent gadget "Renegeration"
- Fixed Subtractula+ returning 2 dice
- Fixed Singer rule healing the target if they have 0 hp
- Fixed Copycat using the flipped dice too quickly after using Butterfly Knife, resulting in it having an unflipped value
- Fixed Butterfly Knife adding 1 to the flipped dice when upgraded
- Fixed The World taking a half of your health instead of a third
- Fixed Shadow status effect description saying "take 2 damage" instead of 1
- Fixed Inventor Episode 5 ending on the 6th floor after defeating an enemy
- Fixed Rammy rule change never appearing
- Fixed a crash caused by referencing a "UV Lights" item instead of "UV Rays"
- Fixed a crash caused by referencing a "Surprise" item instead of "Surprise!"
- Fixed a crash caused by referencing a "Terrible Key" item
- Fixed Fangs' upgraded and downgraded versions not diving the input value by 2
- Fixed Thief rule crashing on Witch when the stolen equipment doesn't fit
- Fixed Inventor Episode 2 and Witch Episode 2 having the "after combat" effects trigger when you flee
- Fixed Repulsion Armor crashing because it had too many slots for a size 1 item
- Fixed Randomizer changing its' element every turn
- Fixed Rusty Key being able to roll 0s
- Buffed Energy Drink to boost Limit Break by 75%, weakened version increases by 50%
- Buffed Jammed Cannon odds to 50%, added a visual cast direction
- Buffed Flint and Steel to 3 burn
- Buffed Grappling Hook to size 1 and min 3 slot
- Buffed Quicksand to start stacking before turn instead of after turn
- Buffed Lights Out to 1 dice cost for Witch spellbook cast
- Buffed Sniper Rifle to triple damage
- Buffed Weakpoint Detector to never inflict the same weakness
- Buffed Step Back to max 5
- Buffed Ricochet to size 1
- Buffed Javelin to do 2 more damage
- Buffed Throwing Axe to do triple damage
- Buffed Toxin Sprayer to max4
- Buffed Timebomb to 10 damage
- Nerfed Buster rule trigger chance
- Nerfed Trashcannon to require two dice that sum up to 6
- Nerfed Lotech Wrench to size 2
- Nerfed Throwing Axe to activate in 4 turns instead of 2
Files
megaquest-2.1.0.zip 11 MB
Jun 07, 2020
Get Megaquest (Dicey Dungeons)
Megaquest (Dicey Dungeons)
(Outdated, requires legacymods branch!!) The contestants return for another adventure!
Status | On hold |
Category | Game mod |
Authors | TheMysticSword, Calciumtrice |
Tags | Dicey Dungeons |
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