Update 1.1.0


Thank you for playing the mod and for your feedback! The first version turned out really good, but had some issues. This update fixes them and adds some new things!

  • Added 5 new items.
  • Buffed Steady Aim - now it gives you []/2 buff and has two MAX3 slots.
  • Nerfed Life Drain - now it drains 1 hp and has 3 uses.
  • Removed Flak Cannon from the drop list.
  • Renamed "changevar" to "varadd".
  • Dice no longer overlap the enemy special text
  • Added a new command - "varmult". Same as "varadd" but multiplies instead of adding.
  • The "initvar" command now does the same thing as the "var" command, so you need to replace all instances of "initvar" with "var" in your mods.
  • Enemies are now loaded during the level generation, so you can load your mod with enemies at any time.
  • Fixed a bug with enemies not having a "combatfloor" variable.
  • Fixed a bug with Laser Cannon showing the wrong damage value.
  • Fixed double Charge causing an FPS drop.
  • Fixed Freak (item) that dealt [] damage when it should deal only 2.
  • Fixed upgraded items having their countdowns reset each turn

Files

diceywastelands-1.1.0.zip 54 kB
Apr 20, 2019

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