Update 1.4.0


---------- Version 4.0.0 ----------

=== Tweaks ===

== Game Tweaks.

  •  Nerfed the PEACE status effect.
    • You will no longer be able to get more of this status effect when you are in a PEACE turn.
  • Modified the way 'attackself' works.
    • It will no longer use your BUFF and RADIATION against you.
  • Fixed a bug regarding to how BURN worked.
    • It will now take SHIELD and REDUCE into consideration when damaging you.
  • Replaced every 'noeffect' piece of equipment with something actually not worthless.
  • You can now input how many levels you want to level up with cmd 'dw_levelup'.
  • Fixed a visual bug in which you could stack unstackable status effects.
  • DODGE, SURVIVE, SKIP, PEACE and CONFUSION are no longer able to be stacked.
  • Fixed a bug where using 'replaceeq' on Weakened equipment would make the new item look weakened even if that was not the case.
  • Tweaked the way status effects are organised.
  • Added a cap of 99 to all status effects.
  • Changed the way in which 'inflict:RANDOM' works:
    • It will now apply a different status effect per point, instead of selecting one random status effect and dumping all of the points into that one.
  • Fixed a bug in which there would be some delay after finishing a turn due to dummy equipment in the background.
  • Dice will now stack better for both the player and the enemies.

== Equipment tweaks.

  • Nerfed 'Sledgehammer-', it will no longer weaken the enemy on 6, however it now takes a normal die.
  • Buffed 'Coin Blaster+', it will now only take 3 coins instead of 4.
  • Buffed 'Plasma Cannon+', it will now deal +3 damage instead of +1.
  • Nerfed 'Screwdriver+', it will now only split dice in 3 in a six.
  • Renamed 'Rhino Skin' to 'Scrap Armor'.
  • Nerfed 'Camouflage+', it will now have a countdown instead of giving two PEACE.

== Enemy Tweaks.

  • Nerfed the 'Crystal' enemy.
    • Reduce its amount of dice to 3.
    • Gave them a new piece of equipment called Laser Beam'. This one does 3 damage instead of 4, and takes 5 points instead of 4.
    • 'Laser' remains unchanged.
  • Nerfed the 'Tank' enemy.
    • He now starts with 4 dice instead of 5.
      • Bullet Stream now takes 10 points to use instead of 7.
  • Nerfed the 'Raven' enemy.
    • Screech- will no longer weaken you.
  • Tweaked the 'Maggot' enemy.
    • 'Bite' will now only deal 1 poison, but will still split dice in two.
    • 'Bite+' remains being a Max of 3, however it will now deal 2 poison.
  • Tweaked the 'Fireballer' enemy.
    • 'Spark' will now require a Min of 5.
    • 'Fireball+' will now deal 3 burn, but will still need Max of 3s.
    • 'Fireball-' now takes Max of 2s.
  • Improved the 'Snowbot' enemy's AI (he might be a little busted now though).
  • Nerfed the 'Crystal Spider' enemy.
    • 'Crystal Fang' will now take two Max of 3s. Will still SKIP on 6.
    • 'Crystal Fang+' will now take two Max of 3s instead of normal dice.
    • 'Crystal Fang-' will now take two Max of 3s instead of two normal dice.

=== Additions ===

== Equipment.

  • Added 'Screwdriver-', this item will now half your dice value.
  • Added 'Dice Gamble-', this item will only reroll your dice to a max of 3.
  • Added 'Feign Death-', this item will give the user REFLEX.
  • Added 'Coin Magnet-', this item will now require 2 sixes in order to work.
  • Added 'Fly-', this item will give the user REFLEX.
  • Added 'Sniper Rifle-', this item will now deal 4 damage.
  • Added 'Illusion-', this item will now only confuse the target.
  • Added 'Snowball Effect-', this item will now only take a Max of 3.
  • Added 'Spark-', this item will now only burn 1 die.
  • Added 'Venuzian Flex-', this item will now only give the user 1 BUFF.
  • Added 'Poison Lungs-', this item will now only heal 1hp per 2 poison on the enemy.
  • Added 'Scrap Armor-', this item will now need two fives in order to work.
  • Added 'Iron Skin-', this item will now only give 1 REDUCE.
  • Added 'Squaregun-', this item will now deal half its original damage.
  • Added 'Turret Blueprint-', this item will now give you a Rusty Turret.
  • Added 'Rusty Turret', this item deals 3 damage, has a 50% chance to fail. Activates on Click.
  • Added 'Rusty Turret-', this item now has 50% to break and give you 'Broken Turret'.
  • Added 'Broken Turret', this item is worthless.
  • Added 'Super Plasma Cannon-', this item will now deal 17 damage.
  • Added 'Beam Charge-', this item will now take two fours to use.
  • Added 'Dice Chest-', this item will now only store half the dice value you put in.
  • Added 'Absorb-', this item will now only heal you by 1hp per dice.
  • Added 'Apparition-', this item will now give you DODGE.
  • Added 'Backup Plan-', this item will now delay how fast you flee by 1 turn.
  • Added 'Revive-', this item will give the user a 'Mistake'.
  • Added 'Mistake', this item will deal 2 damage to the target. Requires a 3.

==Game.

  • Added a new equipment property, unique to Skeleton for the time being.
    • 'recoil', it basically acts like attackself, but it doesn't take REDUCE into account.
  • Added a new status effect:
    • 'REFLEX', it acts as DODGE, but only has a 50% chance to succeed. Used mainly for downgraded versions of DODGE equipment.
  • Added a new property for equipment:
    • 'stackable', this property will allow statuses to either be stacked or not, like DODGE, which is unstackable.
  • Added a new parameter for 'onweaken' in the equipment.csv.
    • 'immune', this allows the item to be immune to WEAKEN.

Make sure to join our discord server if you want to stay tuned for future updates: https://discord.gg/fbsN7NR

Files

diceywastelands-1.4.0.zip 638 kB
Sep 12, 2019

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