Update 1.4.0
Dicey Wastelands (NTT) » Devlog
---------- Version 4.0.0 ----------
=== Tweaks ===
== Game Tweaks.
- Nerfed the PEACE status effect.
- You will no longer be able to get more of this status effect when you are in a PEACE turn.
- Modified the way 'attackself' works.
- It will no longer use your BUFF and RADIATION against you.
- Fixed a bug regarding to how BURN worked.
- It will now take SHIELD and REDUCE into consideration when damaging you.
- Replaced every 'noeffect' piece of equipment with something actually not worthless.
- You can now input how many levels you want to level up with cmd 'dw_levelup'.
- Fixed a visual bug in which you could stack unstackable status effects.
- DODGE, SURVIVE, SKIP, PEACE and CONFUSION are no longer able to be stacked.
- Fixed a bug where using 'replaceeq' on Weakened equipment would make the new item look weakened even if that was not the case.
- Tweaked the way status effects are organised.
- Added a cap of 99 to all status effects.
- Changed the way in which 'inflict:RANDOM' works:
- It will now apply a different status effect per point, instead of selecting one random status effect and dumping all of the points into that one.
- Fixed a bug in which there would be some delay after finishing a turn due to dummy equipment in the background.
- Dice will now stack better for both the player and the enemies.
== Equipment tweaks.
- Nerfed 'Sledgehammer-', it will no longer weaken the enemy on 6, however it now takes a normal die.
- Buffed 'Coin Blaster+', it will now only take 3 coins instead of 4.
- Buffed 'Plasma Cannon+', it will now deal +3 damage instead of +1.
- Nerfed 'Screwdriver+', it will now only split dice in 3 in a six.
- Renamed 'Rhino Skin' to 'Scrap Armor'.
- Nerfed 'Camouflage+', it will now have a countdown instead of giving two PEACE.
== Enemy Tweaks.
- Nerfed the 'Crystal' enemy.
- Reduce its amount of dice to 3.
- Gave them a new piece of equipment called Laser Beam'. This one does 3 damage instead of 4, and takes 5 points instead of 4.
- 'Laser' remains unchanged.
- Nerfed the 'Tank' enemy.
- He now starts with 4 dice instead of 5.
- Bullet Stream now takes 10 points to use instead of 7.
- He now starts with 4 dice instead of 5.
- Nerfed the 'Raven' enemy.
- Screech- will no longer weaken you.
- Tweaked the 'Maggot' enemy.
- 'Bite' will now only deal 1 poison, but will still split dice in two.
- 'Bite+' remains being a Max of 3, however it will now deal 2 poison.
- Tweaked the 'Fireballer' enemy.
- 'Spark' will now require a Min of 5.
- 'Fireball+' will now deal 3 burn, but will still need Max of 3s.
- 'Fireball-' now takes Max of 2s.
- Improved the 'Snowbot' enemy's AI (he might be a little busted now though).
- Nerfed the 'Crystal Spider' enemy.
- 'Crystal Fang' will now take two Max of 3s. Will still SKIP on 6.
- 'Crystal Fang+' will now take two Max of 3s instead of normal dice.
- 'Crystal Fang-' will now take two Max of 3s instead of two normal dice.
=== Additions ===
== Equipment.
- Added 'Screwdriver-', this item will now half your dice value.
- Added 'Dice Gamble-', this item will only reroll your dice to a max of 3.
- Added 'Feign Death-', this item will give the user REFLEX.
- Added 'Coin Magnet-', this item will now require 2 sixes in order to work.
- Added 'Fly-', this item will give the user REFLEX.
- Added 'Sniper Rifle-', this item will now deal 4 damage.
- Added 'Illusion-', this item will now only confuse the target.
- Added 'Snowball Effect-', this item will now only take a Max of 3.
- Added 'Spark-', this item will now only burn 1 die.
- Added 'Venuzian Flex-', this item will now only give the user 1 BUFF.
- Added 'Poison Lungs-', this item will now only heal 1hp per 2 poison on the enemy.
- Added 'Scrap Armor-', this item will now need two fives in order to work.
- Added 'Iron Skin-', this item will now only give 1 REDUCE.
- Added 'Squaregun-', this item will now deal half its original damage.
- Added 'Turret Blueprint-', this item will now give you a Rusty Turret.
- Added 'Rusty Turret', this item deals 3 damage, has a 50% chance to fail. Activates on Click.
- Added 'Rusty Turret-', this item now has 50% to break and give you 'Broken Turret'.
- Added 'Broken Turret', this item is worthless.
- Added 'Super Plasma Cannon-', this item will now deal 17 damage.
- Added 'Beam Charge-', this item will now take two fours to use.
- Added 'Dice Chest-', this item will now only store half the dice value you put in.
- Added 'Absorb-', this item will now only heal you by 1hp per dice.
- Added 'Apparition-', this item will now give you DODGE.
- Added 'Backup Plan-', this item will now delay how fast you flee by 1 turn.
- Added 'Revive-', this item will give the user a 'Mistake'.
- Added 'Mistake', this item will deal 2 damage to the target. Requires a 3.
==Game.
- Added a new equipment property, unique to Skeleton for the time being.
- 'recoil', it basically acts like attackself, but it doesn't take REDUCE into account.
- Added a new status effect:
- 'REFLEX', it acts as DODGE, but only has a 50% chance to succeed. Used mainly for downgraded versions of DODGE equipment.
- Added a new property for equipment:
- 'stackable', this property will allow statuses to either be stacked or not, like DODGE, which is unstackable.
- Added a new parameter for 'onweaken' in the equipment.csv.
- 'immune', this allows the item to be immune to WEAKEN.
Make sure to join our discord server if you want to stay tuned for future updates: https://discord.gg/fbsN7NR
Files
diceywastelands-1.4.0.zip 638 kB
Sep 12, 2019
Get Dicey Wastelands (NTT)
Dicey Wastelands (NTT)
A port of Terry Cavanagh's Dicey Dungeons
Status | Released |
Category | Game mod |
Authors | TheMysticSword, AgentCucco |
Tags | Nuclear Throne Together |
More posts
- Patch 1.3.1Sep 05, 2019
- Update 1.3.0May 05, 2019
- Patch 1.2.1Apr 24, 2019
- Update 1.2.0Apr 23, 2019
- Update 1.1.0Apr 20, 2019
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