Update 1.3.0


This update introduces some new enemies along with new modding features:

  • Added 3 new enemies: the Explofreak, the Jungle Bandit and the Fly!
  • Added a new boss - the Crown Guardian!
  • Added a new status effect "Peace" that disables offensive items for the next turn.
  • Added a new item - Camouflage that gives you two extra turns. The downside is that you can't attack during these turns!
  • Added a new command - "giveeqtarget" (takes an item name as an argument). Gives the target an item for one turn.
  • Added commands "vartake" and "vardiv" that are the opposites of "varadd" and "varmult" respectively.
  • Added new columns to the equipment.csv - "Script: Begin Turn" and "Script: End Turn".
  • The "inflict" and "inflictself" commands now can take "RANDOM" as an argument to inflict a random status.
  • Fixed the Mimic battle causing an error.
  • Fixed Burn damage being affected by Buff.
  • Fixed weakened reuseable items getting an extra weaken after each use.

Attention to modders! If your mod has an equipment file, add the "Script: Begin Turn" and "Script: End Turn" columns right after the "Script: Init Variables" column!

Files

diceywastelands-1.3.0.zip 70 kB
May 05, 2019

Get Dicey Wastelands (NTT)

Leave a comment

Log in with itch.io to leave a comment.